This is very Impressive and everyone who worked on this should be very proud. There are a couple of things that I think need to be improved. The first issue I found is the player and camra movement feel very choppy. The combat also feels choppy, a lot of my attacks do not register. If this game is still being worked on, If you were to fix the issues I mentioned I think the game would be perfect.
I know you released this a year ago, but in case anyone involved in this project sees this: you should all be incredibly proud of yourselves!
I had an absolute blast playing this. It was atmospheric, had an interesting setting/story - though nothing particularly groundbreaking, it was enough to keep my interest.
I'm impressed to play a combat-oriented game as a student project, as that entails adding a whole lot of extra considerations to the game. It worked out pretty well.
The level design was good; I liked how the house actually felt like a house instead of a random collection of disjointed rooms.
I encounted a few bugs, one of which made the final boss get stuck in a wall in teh second part of the fight, but it was still a great job overall.
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This is very Impressive and everyone who worked on this should be very proud. There are a couple of things that I think need to be improved. The first issue I found is the player and camra movement feel very choppy. The combat also feels choppy, a lot of my attacks do not register. If this game is still being worked on, If you were to fix the issues I mentioned I think the game would be perfect.
I know you released this a year ago, but in case anyone involved in this project sees this: you should all be incredibly proud of yourselves!
I had an absolute blast playing this. It was atmospheric, had an interesting setting/story - though nothing particularly groundbreaking, it was enough to keep my interest.
I'm impressed to play a combat-oriented game as a student project, as that entails adding a whole lot of extra considerations to the game. It worked out pretty well.
The level design was good; I liked how the house actually felt like a house instead of a random collection of disjointed rooms.
I encounted a few bugs, one of which made the final boss get stuck in a wall in teh second part of the fight, but it was still a great job overall.